KAPI MANA NETBALL CENTRE ... PROVIDERS OF QUALITY NETBALL FOR THE KAPI MANA AREA
Where do I start
- Ensure Umpires have their own whistle and centre pass indicator (ie. rubber band)
- Wear suitable sport shoes and clothing that do not clash with the playing teams
- Umpires to use whistles well so all players can hear it
- Use a load clear voice
- Develop the 4 C's - Consistency, Control, Confidence & Communication
Pre-Game Duties
- Check fingernails are cut short & smooth, not jagged
- Players have no jewellery - earings cannot be taped. Only wedding rings & Medical Alert bracelet to be taped
- Correct team playing uniform is worn
- Captains have tossed and have informed the umpire of the result ie. goal & first centre pass
- Ensure there are 2 scorers - preferably 1 from each team, to stand on the sideline, off the court, in line with the Centre Circle
Court control
- Umpires always umpire to their right - do not split the court in half
- When a goal is scored in the umpire's half, they restart for centre pass
- Umpires always indicate the direction of the centre pass after each goal is scored
- Umpires control the throw ins on the whole sideline of their side of the court and the Goal Line to their right

Scoring - before the game
- Two Captains must toss BEFORE game starts
- Captains shall inform the umpire who has first Centre Pass
- Umpire to write (E) on the scorecard ie. "PASS" line
SCORING DURING PLAY & AT END OF EACH QUARTER
- If team starts off with the first centre pass they will always be on (E) Evans during the playing quarter.
- Team will take the next pass whenever the total score of the 2 teams playing are on Evens
- The opposing team will have the centre pass whenever the total score is on (O) Odds
- Umpires to note if the Ball is in play or after a goal has been scored or heading to the Centre Circle at the end of each quarter
- Umpires are to indicate the on the scorecard the end of quarter time score
- If the Ball is in play - passes change ie. E becomes O, O becomes E
- If the goal has been scored or teams are heading towards Centre Circle passes stays the same ie. E becomes E, O becomes O. Add your two scores together, who ever is on E or O has the next centre pass
Start of game
- In order for a team to take the court, they must have at least 5 players
- a late player may go on court but only after a goal has been scored; immediately following an interval; after a stoppage for injury/illness
- the late player must take the vacant position
stoppages
- Any on court player can call injury time for a player NB: tying shoe laces is not a stoppage
- A stoppage for injury/illness may be up to 2 minutes. Any subsequent injury/illness by the same team in the same quarter will be 30 seconds
- Coaching is permitted
- Only the primary care personnel can come ont the court at the stoppage
- All players must stay on the court
Contact
- Contact with the ball - player puts hand on the ball held by the opposition, knocks the ball from an opponent's hand or pushes the ball into an opponent
- Pesonal contact - player pushes, trips, knocks, bumps or holds an opponent
- Causing contact - player moving into the path of an opponent who is committed to a particular landing space or two defending players "sandwiching" an opponent, not allowing the player to move
Penalty for contact - Penalty pass/shot where the infringement occurred. The infringer must stand beside away and take no part in play until the pass or shot has been taken.obstruction
OBSTRUCTION
- Ostruction is measured by the distance on the ground between two players
- The defending Player must be no closer than 0.9 metre from the attacking player's grounded foot
- If the player's landing foot is lifted, the distance is measured from the spot on the ground from which the foot is lifted
- If the player lands with both feet simultaneously the distance is measured from the nearer foot of the attacker to the nearer foot of the defender
Penalty for Obstruction - Penalty pass/shot where the infringement occurred. The infringer must stand beside away and take no part in play until the pass or shot has been taken.
stepping
- Stepping occurs when a player with the ball re-grounds the first grounded foot, hops on either foot or drags grounded foot
- If a player lands on both feet simultaneously, either foot may be moved, then the other foot becomes the grounded foot
Penalty for stepping - Free pass where the infringement occurred.
